Anything in a level can be used for cover in DogTag, making environmental awareness pretty key. The game's control and action elements are probably most akin to something like Kill.Switch or the upcoming Gears of War including the option to use blind fire tactics to shoot while behind cover. The interesting thing about cover and the environments are the physics attached to them. DogTag uses the Novadex physics engine and will take advantage of the first PPU to process all of those nifty real world effects. That means some cover will bounce away while others will stay put depending on the damage. How much this will actually be used for players to create cover remains to be seen. Technically, the game looks pretty good. You can get a pretty decent sense of the engine's capability from the screenshots and what we saw in action looks just as fine. Animations still need a lot of work, but considering the game is at such an early stage, there's little to complain about. If animation still looks like this later on, then we might have something more to say. One of the coolest things about this game, which seems to be a bigger thing nowadays, is the option to play through each of the missions in co-op mode. Both PC and Xbox Live! junkies will be able to get their fill working together against the enemy AI. Other multiplayer modes, including the standard like deathmatch and capture the flag, will be available as well, though Digital Jesters isn't ready to talk about those quite yet.
Number of Players: 1-4Release Date:US: TBA 2009